# Do not change tags in here without changing every other reference to them.
# If adding new resources, make sure they are uniquely named.
# Please add price definitions to prices.txt as well.

#Base resources
grain = {
	color = { 0.7 0.7 0 }
	modifier = {
		land_forcelimit_modifier = 0.25
	}
}

wine = {
	color = { 0.7 0.0 0 }
	modifier = {
		stability_cost_modifier = -0.25
	}
}

wool = {
	color = { 0.7 0.4 0 }
	modifier = {
		global_ship_cost=  -0.1
	}
}

cloth = {
	color = { 0.7 1.0 1.0 }
	modifier = {
		merc_maintenance_modifier = -0.25
	}
}

fish = {
	color = { 0.0 1.0 0 }
	modifier = {
		global_revolt_risk = -1
	}
	}

fur = {
	color = { 1.0 1.0 1 }
	modifier = {
		prestige = 0.01
	}
}

salt = {
	color = { 1.0 0.0 1 }
	modifier = {
		land_maintenance_modifier = -0.10
	}
}

naval_supplies = {
	color = { 1.0 0.4 0.4 }
	modifier = {
		naval_forcelimit_modifier = 0.25
	}
}


# metals
copper = {
	color = { 0.0 0.4 0.4 }
	modifier = {
		global_regiment_recruit_speed = -0.1
	}
}

gold = {
	color = { 0.0 0.0 0.4 }
}

iron = {
	color = { 0.0 1.0 0.0 }
	modifier = {
		global_regiment_cost = -0.1
	}
}


#African Resources
slaves = {
	color = { 0.0 0.0 0.0 }
	modifier = {
		global_tariffs = 0.25
	}
}

ivory = {
	color = { 1.0 1.0 1.0 }
	modifier = {
		diplomatic_skill = 2
	}
}

#Eastern Resources
tea = {
	color = { 1.0 1.0 1.0 }
	modifier = {
		advisor_cost = -0.33
	}
}

chinaware = {
	color = { 1.0 1.0 1.0 }
	modifier = {
		legitimacy = 0.05
		}
}

spices = {
	color = { 1.0 1.0 1.0 }
	modifier = {
		spies_cost = -0.33
	}
}


#New World Resources
coffee = {
	color = { 1.0 0.0 1.0 }
	modifier = {
		defensiveness = 0.1
	}
}

cotton = {
	color = { 1.0 0.0 0.0 }
	modifier = {
		colonist_placement_chance = 0.25
	}
}

sugar = {
	color = { 0.1 0.7 0.5 }
	modifier = {
		max_war_exhaustion = -2
	}
}

tobacco = {
	color = { 0.0 0.7 0.5 }
	modifier = {
		global_spy_defence = 0.25
	}
}

unknown = {
	color = { 0.5 0.5 0.5 }
}
