# Do not change tags in here without changing every other reference to them.
# If adding new technology, make sure they are uniquely named.

# Armies get a combined arms bonus when the ratio cav / (inf+cav) is _less_ than "cav_to_inf_ratio". This applies for the "unit_type" of a country.

#groups must be defined BEFORE tables.

groups = {
	TG_bosparan = { # bosparan states
		modifier = 1.0
		start_level = 3
		cav_to_inf_ratio = 0.4
	}
	TG_tulamidistan = { # tulamidian states
		modifier = 1.0
		start_level = 3
		cav_to_inf_ratio = 0.4
	}
	TG_thorwal = { # hjaldingard states; well just Thorwal itself in the beginning; I used Hjalding for the religious group already, so this is at least a distinct if dumb name
		modifier = 0.8
		start_level = 2
		cav_to_inf_ratio = 0.3
	}
	TG_rittertum = { # Bornland, Paavi etc.
		modifier = 0.9 # they are quite backwards in canon, but their comparatively poor provinces should take care of most of that
		start_level = 2
		cav_to_inf_ratio = 0.4
	}
	TG_meridiana = { # south aventurian citystates
		modifier = 0.9 # their provinces should be comparatively wealthy, so they should be brought back in line
		start_level = 3
		cav_to_inf_ratio = 0.3
	}
	TG_khom = { # Beni Novad of the Caliphate
		modifier = 0.90
		start_level = 3
		cav_to_inf_ratio = 0.6
	}
	TG_orkland = { # Orcland state; pre-civilized tribes should get a tech penalty from their government
		modifier = 0.80
		start_level = 2
		cav_to_inf_ratio = 0.3
	}
	TG_zwerge = { # The Dwarven Kingdoms
		modifier = 0.85
		start_level = 5 # slightly advanced compared to humans, but conservative thinkers and longliving
		cav_to_inf_ratio = 0.2
	}
	TG_elfen = {
		modifier = 0.7 # stuck in the past and really longliving; should probably get a tech penalty from their government on top of this in the beginning
		start_level = 5
		cav_to_inf_ratio = 0.4
	}
	TG_sicheln = { # goblins
		modifier = 0.25
		start_level = 0
		cav_to_inf_ratio = 0.2
		slow_limit = 3
	}
	TG_echsen = { # achaz
		modifier = 0.25
		start_level = 0
		cav_to_inf_ratio = 0.2
		slow_limit = 3
	}	
	TG_djungel = { # mohaha
		modifier = 0.25
		start_level = 0
		cav_to_inf_ratio = 0.2
		slow_limit = 3
	}	
	TG_tundra = { # nivese, norbard link
		modifier = 0.25
		start_level = 0
		cav_to_inf_ratio = 0.2
		slow_limit = 3
	}	
}

tables = {
	land_tech = "technologies/land.txt"
	naval_tech = "technologies/naval.txt"
	trade_tech = "technologies/trade.txt"
	production_tech = "technologies/production.txt"
	government_tech = "technologies/government.txt"
}
